#include <SimplygonSDK.h>
ISceneMesh is the mesh node in the simplygon scene graph
Definition at line 14683 of file SimplygonSDK.h.
◆ GetClass()
virtual const char* SimplygonSDK::ISceneMesh::GetClass |
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| ) |
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virtual |
GetClass returns the name of the class of the object.
- Returns
- the name of the actual class of the object, as a const char string
Reimplemented from SimplygonSDK::ISceneNode.
◆ GetGeometry()
Get the geometry data of the mesh node
- Returns
- the geometrydata associated with the scene mesh
◆ IsA()
virtual bool SimplygonSDK::ISceneMesh::IsA |
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const char * |
type | ) |
const |
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virtual |
The IsA function returns true if the object is a or is a descendant of the class named as the type parameter
- Parameters
-
type | is the name of the class to check if the object is, or is a descendant of |
- Returns
- true if the object is of the specified class, false if not
Reimplemented from SimplygonSDK::ISceneNode.
◆ IsClassA()
static bool SimplygonSDK::ISceneMesh::IsClassA |
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const char * |
type | ) |
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inlinestatic |
The IsClassA function returns true if ISceneMesh is a or is a descendant of the class named as the type parameter
- Parameters
-
type | is the name of the class to check if the class is, or is a descendant of |
- Returns
- true if the class is of the specified class, false if not
Definition at line 14704 of file SimplygonSDK.h.
◆ SafeCast()
SafeCast makes sure the pointer is of a class that can be cast into a ISceneMesh pointer, and if this is possible, returns the cast pointer.
- Parameters
-
ptr | is the pointer to be cast into a ISceneMesh pointer |
- Returns
- a pointer to the ISceneMesh object, if the cast can be made, and a NULL pointer otherwise
Definition at line 14717 of file SimplygonSDK.h.
◆ SetGeometry()
virtual void SimplygonSDK::ISceneMesh::SetGeometry |
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IGeometryData * |
value | ) |
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pure virtual |
Set the geometry data of the mesh node
- Parameters
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value | is the geometry that is to be set |
The documentation for this class was generated from the following file: