Unreal Engine 4.12 - Advanced integration
Requirements
- UE4 Version: 4.12
- Simplygon API Version: 8.0+
- Simplygon Grid Version : 8.0+
- SPL Version: 8.0
- SSF Version : 2.0
Note
Windows 7 users need to copy D3DCOMPILER47.dll to Engine\Binaries\ThirdParty\NotForLicensees\Simplygon To be able to use Simplygon 8.0 SDK
Major changes
- Simplygon 8.0 API is now used by default.
- Official support for Simplygon Grid when using distributed Mesh Merging. Simplygon Grid is enabled by default.
- Distributed Mesh Merging can utilized Simplygon Grid from Mac builds of the editor. (Currently only available for HLOD.)
- Added a GUID to UStaticMesh.
- Simplygon Replacement Volume has been moved into the Simplygon plugin.
Material simplification
- Flatten Material Caching has now been added when doing material simplification. You can control the cache policy using console variable.
- Automatic Material Mask Generation (Experimental)
- World Space Normal Map Generation (Experimental)
Simplygon REST client
- Support for multi part upload.
- Minimum upload file size is configurable. Files larger than minimum upload size would be split up for upload.
- Pending Jobs Growl notification added. Fbx Import Pipeline / Fbx Scene Importer
- Updated the import pipeline to skip regeneration of hash of the same file. Helps improve import times when loading large scenes with thousands of meshes.
Other changes
- Integration code is more Mac friendly (compile fixes only not Mac support)
- Integration code is more Linux friendly (compile fixes only not Linux support)
- Improved progress feedback when generating proxy meshes for HLOD
- Added notification when using Simplygon Grid during proxy mesh generation.
- Added support to use vertex colors to guide the reducer.
- Fixed per-property sizing when generating material proxies.
- Refactorized material proxy generation in static mesh editor.
- General bug fixes