Aggregation
Overview
The Aggregation processor reduces the amount of draw calls by taking a scene with multiple objects and materials and converting them to a single object with a single material. It will not produce any geometric changes. The original UV charts are preserved but repacked into a new unified texture atlas. There are some options regarding the UV creation.
Supported components
The Aggregation processor works with:
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Mapping image
Accessible from the mapping image settings.Chart aggregator
Accessible from the mapping image settings.
Visibility
Accessible from the visibility settings. Use it to re-size UV chart sizes depending on how visible they are.