1.5 (Unreal Engine 4.11)
Note
Simplygon 8.0 port for 4.11 is available with Simplygon_UE4.11.994 release.
Major changes
- MassiveLOD has been deprecated/repurposed, see Deprecating MassiveLOD for more information.
- Added Replacement Volumes.
- Added Simplygon Swarm, makes it possible to distribute HLOD processing to the grid (think Lightmass or IncrediBuild).
- Optimization Settings has been refactorized in both Persona and Static Mesh Editor.
- Added settings remapper between old settings and new settings. You'll need to run: -run=resavepackages -FixupLegacySetting
NewOptSettings.png
- Added Level Editor toolbar button. E.g you can easily note if Simplygon has been initialized or not.
SG_State.png (1)
- Added per-project Simplygon settings. E.g you can, among others, change license file path from these settings.
SG_PerProjectSettings.PNG
- File path changes:
- SimplygonSDKRuntimeReleasex64.dll is now located at \Engine\Binaries\ThirdParty\NotForLicensees\Simplygon
- Simplygon_5_license.dat default path has changed to \Engine\Binaries\ThirdParty\NotForLicensees\Simplygon (can be changed through project settings)
- SimplygonSDK.h is now located at \Engine\Source\ThirdParty\NotForLicensees\Simplygon\Simplygon-latest\Inc
Other changes
- General code refactorization to better match "vanilla" code
- Proxy settings is now using the vanilla type FMeshProxySettings globally in the engine.
- Material proxy settings is now using the vanilla type FMaterialProxySettings globally in the engine.
- Reverted some changes done to static mesh DDC.
- Added FGroupedStaticMeshOptimizationSettings which combines remeshing and reduction settings.
- Added FGroupedSkeletalMeshOptimizationSettings which combines remeshing and reduction settings.
- Added HLOD visualization (ported from 4.12).
- Added flag Aggregate Meshes to HLOD simplification settings.
- Added Zipping support to UAT, used when packing SimplygonSwarm jobs.
- Persona: Added per-LOD flag to choose if morph targets should be transferred to LOD or not.
- Persona: Added per-LOD flag for auto computing LOD distances.
- Persona: Fixed a crash bug where LODIndex could be greater than the size of MorphLODModels array.
- Added Screen Size as an reduction metric in both Persona and Static Mesh Editor.
- Static Mesh Editor: Modified the logic of the settings apply button.
- Added global settings to enable Simplygon's ChartAggregator when creating material proxies.
ChartAggregator.png ChartAggregator_Mesh.png
- Removed unnecessary per-attribute settings for material proxies.
Known issues
- Lightmaps of HLODs generated with Aggregate Meshes enabled results in bad lightmaps.
Simplygon 8.0 support
- Simplygon 8.0 support was added with 4.11-1.5.994.