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    1.5 (Unreal Engine 4.11)

    Note

    Simplygon 8.0 port for 4.11 is available with Simplygon_UE4.11.994 release.

    Major changes

    • MassiveLOD has been deprecated/repurposed, see Deprecating MassiveLOD for more information.
    • Added Replacement Volumes.
    • Added Simplygon Swarm, makes it possible to distribute HLOD processing to the grid (think Lightmass or IncrediBuild).
    • Optimization Settings has been refactorized in both Persona and Static Mesh Editor.
      • Added settings remapper between old settings and new settings. You'll need to run: -run=resavepackages -FixupLegacySetting

    NewOptSettings.png

    • Added Level Editor toolbar button. E.g you can easily note if Simplygon has been initialized or not.

    SG_State.png (1)

    • Added per-project Simplygon settings. E.g you can, among others, change license file path from these settings.

    SG_PerProjectSettings.PNG

    • File path changes:
      • SimplygonSDKRuntimeReleasex64.dll is now located at \Engine\Binaries\ThirdParty\NotForLicensees\Simplygon
      • Simplygon_5_license.dat default path has changed to \Engine\Binaries\ThirdParty\NotForLicensees\Simplygon (can be changed through project settings)
      • SimplygonSDK.h is now located at \Engine\Source\ThirdParty\NotForLicensees\Simplygon\Simplygon-latest\Inc

    Other changes

    • General code refactorization to better match "vanilla" code
      • Proxy settings is now using the vanilla type FMeshProxySettings globally in the engine.
      • Material proxy settings is now using the vanilla type FMaterialProxySettings globally in the engine.
      • Reverted some changes done to static mesh DDC.
      • Added FGroupedStaticMeshOptimizationSettings which combines remeshing and reduction settings.
      • Added FGroupedSkeletalMeshOptimizationSettings which combines remeshing and reduction settings.
    • Added HLOD visualization (ported from 4.12).
    • Added flag Aggregate Meshes to HLOD simplification settings.
    • Added Zipping support to UAT, used when packing SimplygonSwarm jobs.
    • Persona: Added per-LOD flag to choose if morph targets should be transferred to LOD or not.
    • Persona: Added per-LOD flag for auto computing LOD distances.
    • Persona: Fixed a crash bug where LODIndex could be greater than the size of MorphLODModels array.
    • Added Screen Size as an reduction metric in both Persona and Static Mesh Editor.
    • Static Mesh Editor: Modified the logic of the settings apply button.
    • Added global settings to enable Simplygon's ChartAggregator when creating material proxies.

    ChartAggregator.png ChartAggregator_Mesh.png

    • Removed unnecessary per-attribute settings for material proxies.

    Known issues

    • Lightmaps of HLODs generated with Aggregate Meshes enabled results in bad lightmaps.

    Simplygon 8.0 support

    • Simplygon 8.0 support was added with 4.11-1.5.994.
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