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    Skinning - Skinning icon

    The skinning component is used to optimize skinned assets by re-linking vertices to different bones.

    Tip

    Check out the Bone reducer article to learn more about optimizing skinned assets.

    Main settings

    • [%] [Pixels] [#Bones] [Deviation] - (Bone reduction type)
      The reduction type determines whether bone reduction shall be based on:

      • A percentage of the original scene's bone count
      • A targeted on screen size expressed in pixels
      • A fixed targeted bone count
      • A deviation expressed in scene units

    • Max bones per vertex
      Limit the number of bones connected to a vertex.

    • Lock bone selectionset name
      If set, specifies a selection set of bones that can’t be removed during the bone reduction.

    • Remove bone selectionset name
      If set, specifies a selection set of bones that are guaranteed to be removed.

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