Show / Hide Table of Contents

    Material

    The material view lists all the available materials (including material properties) related to a LOD.

    • Name of the material.
    • Channel count.
      • Channel type
        • Default color
        • Texture count
          • UV set
    • Normal map type
    • Override shader

    Material view

    The material view.

    Several LODs

    The material view groups all materials according to what LOD they belong to. In the image below it can be seen that there are two LODs where LOD 1 has one additional material which Simplygon has generated.

    Material view

    Original asset and a LOD with an additional material.

    Override shader

    Vegetation assets usually renders better with the vegetation override shader. Optimizing an asset with the vegetation component active will automatically set the appropriate override shader. It's possible to change the override shader for all materials but it's usually never needed to change it when loading a vegetation asset since the shader is automatically set.

    Material view

    Three LODs with correct override shaders: the original asset, a billboard cloud result and a flip book result.

    Back to top Terms of Use | Privacy and cookies | Trademarks | Copyright © 2019 Microsoft